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toFloat.cpp

///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
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// modification, are permitted provided that the following conditions are
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// *       Redistributions in binary form must reproduce the above
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// distribution.
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// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
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///////////////////////////////////////////////////////////////////////////




//---------------------------------------------------------------------------
//
//    toFloat
//
//    A program to generate the lookup table for half-to-float
//    conversion needed by class half.
//    The program loops over all 65536 possible half numbers,
//    converts each of them to a float, and prints the result.
//
//---------------------------------------------------------------------------


#include <iostream>
#include <iomanip>

using namespace std;

//---------------------------------------------------
// Interpret an unsigned short bit pattern as a half,
// and convert that half to the corresponding float's
// bit pattern.
//---------------------------------------------------

unsigned int
halfToFloat (unsigned short y)
{

    int s = (y >> 15) & 0x00000001;
    int e = (y >> 10) & 0x0000001f;
    int m =  y        & 0x000003ff;

    if (e == 0)
    {
      if (m == 0)
      {
          //
          // Plus or minus zero
          //

          return s << 31;
      }
      else
      {
          //
          // Denormalized number -- renormalize it
          //

          while (!(m & 0x00000400))
          {
            m <<= 1;
            e -=  1;
          }

          e += 1;
          m &= ~0x00000400;
      }
    }
    else if (e == 31)
    {
      if (m == 0)
      {
          //
          // Positive or negative infinity
          //

          return (s << 31) | 0x7f800000;
      }
      else
      {
          //
          // Nan -- preserve sign and significand bits
          //

          return (s << 31) | 0x7f800000 | (m << 13);
      }
    }

    //
    // Normalized number
    //

    e = e + (127 - 15);
    m = m << 13;

    //
    // Assemble s, e and m.
    //

    return (s << 31) | (e << 23) | m;
}


//---------------------------------------------
// Main - prints the half-to-float lookup table
//---------------------------------------------

int
main ()
{
    cout.precision (9);
#ifndef HAVE_IOS_BASE
    cout.setf (ios::hex, ios::basefield);
#else
    cout.setf (ios_base::hex, ios_base::basefield);
#endif

    cout << "//\n"
          "// This is an automatically generated file.\n"
          "// Do not edit.\n"
          "//\n\n";

    cout << "{\n    ";

    const int iMax = (1 << 16);

    for (int i = 0; i < iMax; i++)
    {
      cout << "{0x" << setfill ('0') << setw (8) << halfToFloat (i) << "}, ";

      if (i % 4 == 3)
      {
          cout << "\n";

          if (i < iMax - 1)
            cout << "    ";
      }
    }

    cout << "};\n";
    return 0;
}

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