_bottom (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_far (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_left (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_near (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_orthographic (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_right (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
_top (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
aspect() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
bottom() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
DepthToZ(T depth, long zmin, long zmax) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
far() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
fovx() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
fovy() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
Frustum() (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
Frustum(const Frustum &) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
Frustum(T near, T far, T left, T right, T top, T bottom, bool ortho=false) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
Frustum(T near, T far, T fovx, T fovy, T aspect) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
left() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
localToScreen(const Vec2< T > &) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
modifyNearAndFar(T near, T far) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
near() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
normalizedZToDepth(T zval) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
operator=(const Frustum &) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
orthographic() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
planes(Plane3< T > p[6]) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
planes(Plane3< T > p[6], const Matrix44< T > &M) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
projectionMatrix() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
projectPointToScreen(const Vec3< T > &) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
projectScreenToRay(const Vec2< T > &) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
right() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
screenRadius(const Vec3< T > &p, T radius) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
screenToLocal(const Vec2< T > &) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [protected] |
set(T near, T far, T left, T right, T top, T bottom, bool ortho=false) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
set(T near, T far, T fovx, T fovy, T aspect) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
setOrthographic(bool) (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
top() const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [inline] |
window(T left, T right, T top, T bottom) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
worldRadius(const Vec3< T > &p, T radius) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
ZToDepth(long zval, long min, long max) const (defined in Imath::Frustum< T >) | Imath::Frustum< T > | |
~Frustum() (defined in Imath::Frustum< T >) | Imath::Frustum< T > | [virtual] |