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halfLimits.h

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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
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// Primary authors:
//     Florian Kainz <kainz@ilm.com>
//     Rod Bogart <rgb@ilm.com>


#ifndef INCLUDED_HALF_LIMITS_H
#define INCLUDED_HALF_LIMITS_H


//------------------------------------------------------------------------
//
//    C++ standard library-style numeric_limits for class half
//
//------------------------------------------------------------------------

#ifdef HAVE_STL_LIMITS
#include <limits>
#include <half.h>

namespace std {

template <>
class numeric_limits <half>
{
  public:

    static const bool is_specialized = true;

    static half min () throw () {return HALF_NRM_MIN;}
    static half max () throw () {return HALF_MAX;}

    static const int digits = HALF_MANT_DIG;
    static const int digits10 = HALF_DIG;
    static const bool is_signed = true;
    static const bool is_integer = false;
    static const bool is_exact = false;
    static const int radix = HALF_RADIX;
    static half epsilon () throw () {return HALF_EPSILON;}
    static half round_error () throw () {return HALF_EPSILON / 2;}

    static const int min_exponent = HALF_MIN_EXP;
    static const int min_exponent10 = HALF_MIN_10_EXP;
    static const int max_exponent = HALF_MAX_EXP;
    static const int max_exponent10 = HALF_MAX_10_EXP;

    static const bool has_infinity = true;
    static const bool has_quiet_NaN = true;
    static const bool has_signaling_NaN = true;
    static const float_denorm_style has_denorm = denorm_present;
    static const bool has_denorm_loss = false;
    static half infinity () throw () {return half::posInf();}
    static half quiet_NaN () throw () {return half::qNan();}
    static half signaling_NaN () throw () {return half::sNan();}
    static half denorm_min () throw () {return HALF_MIN;}

    static const bool is_iec559 = false;
    static const bool is_bounded = false;
    static const bool is_modulo = false;

    static const bool traps = true;
    static const bool tinyness_before = false;
    static const float_round_style round_style = round_to_nearest;
};


} // namespace std

#endif
#endif

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